Additionally there are 4 elemental powers (more about them later). There are 20 icons on the board, 8 different ones on each side. The different fantastic characters under your command are represented by specific images "icons" - stilized pictures of knights, goblins, etc. For beginners Archon is first of all less a strategic game, as he will lose duels against the computer or a trained partner even with distinctly superior figures. You can play against the computer or a human partner. The operation of the figures is done with the joystick and is easy to learn. The area for the duels uses the whole screen, here the figures are better to distinguish. The characters are partially hard to distinguish from each other, otherwise the game area has good graphics. On these fields the dark party gets stronger, when the fields are coloured dark and vice versa. The game area contains three different types of fields the third type changes the colour after every round. It is lower after a fight with many hits and on fields of the opposing colour. The fighting strength of the figures is not constant. Both parties do not have the same characters, but throughout different ones, whereas the fighting strength is approximately balanced. Antagonistic figures cannot be beaten, only challenged for a duel, which is carried out on a seperate field. In difference to a chess game not only brains are important but also skill. The aim of the game is to completely destroy the enemy or to occupy all force fields. Either by destroying all the opposing armed forces or by conquering the five force fields.Īrchon - The Light and the Dark looks like a chess game with nine to nine fields and fantasy figures, which carry the names of mythical creatures. Their goals are the same: every side exists to win. The light and the dark side consist of the same number of individuals and their strengths are roughly equal, but they are not made up of the same troup parts. You need to keep an eye on the time and portion your strength effectively.Īrchon is a fight made of action and strategy, which is carried out between two oppositional armed forces, that consist of myths and legends. The same way the light changes, so your abilities change. Your magic rises and diminuishes with the light cycle of the board. You will need all your skill, agility and intelligence to control and lead your side. They even take over the look and the characteristics of the opponent. They use spells, missiles and fists, they throw spears and fire. Your characters use their fantastic abilities to fight against banshees, goblins and wizards. If two opponents meet on one square, the playing field turns into an arena. If one of those creatures moves to another field, so its life energy changes depending on the colour of the field. unicorns, sorceresses, golems, wizards or fire-breathing dragons. Inside this mystical area there are mythical creatures as e.g. A magical, mediaeval field depicted as an overgrown chess board becomes apparent in front of you. The light and the dark side (or the eternal confrontation).
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